AoeStats
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Arena

513309525Analyzed
4v4 RM · 8d ago on Oct 13, 2026· 67m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1008
+13
🇦🇷 Britons · Argentina
993
+14
🇦🇷 Bohemians · Argentina
980
+14
🇦🇷 Malay · Argentina
922
+17
vs
🇨🇴 Burgundians · Colombia
1083
-20
🇹🇷 Poles · Türkiye
988
-16
🇺🇸 Lithuanians · United States
890
-12
🇨🇴 Inca · Colombia
823
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,853 11:13 16:01 41:18 ⛏ Fast Castle
28 1,919 12:47 18:53 36:06 ⛏ Fast Castle
26 1,739 9:46 19:04 52:11 ⚔ Tower Rush
25 1,713 9:22 17:40 35:03 ⛏ Fast Castle
25 1,659 15:10 27:50 35:01 ⚔ Tower Rush
20 1,319 11:49 17:50 31:47 ⚔ FC into Skirms
15 1,022 12:55 16:41 34:31 ⛏ Fast Castle
14 937 11:49 17:34 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,560 15,041 23,570 2,300 86,471 94,755
22,565 41,055 20,285 2,245 86,150 102,627
36,035 15,995 30,420 3,050 85,500 107,030
31,635 32,800 3,720 2,765 70,920 73,850
27,945 19,924 16,600 4,850 69,319 73,550
32,625 14,293 11,855 2,820 61,593 65,417
22,885 21,885 8,280 4,960 58,010 61,692
12,860 6,920 4,900 2,150 26,830 29,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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