AoeStats
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Baltic

512539748Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
991
+17
🇦🇷 Persians · Argentina
976
+17
vs
🇧🇷 Italians · Brazil
1004
-17
🇧🇷 Spanish · Brazil
1002
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,636 11:30 20:07 34:31 ⛏ Fish Boom FC
33 1,513 13:03 17:32 32:40 ⛏ Fast Castle
27 1,273 11:08 16:48 35:02 ⛏ Fish Boom FC
21 976 11:31 15:51 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,755 19,425 18,105 2,380 72,665 78,330
21,655 24,739 12,230 2,615 61,239 68,045
13,615 14,975 10,700 2,300 41,590 51,397
13,650 13,133 8,165 2,760 37,708 46,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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