AoeStats
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Arena

511110504Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
974
+16
🇦🇷 Britons · Argentina
911
+18
vs
🇹🇷 Saracens · Türkiye
972
-17
🇹🇷 Khmer · Türkiye
969
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,714 12:52 17:18 29:56 ⛏ Fast Castle
24 1,132 11:01 19:39 30:54 ⛏ Fast Castle
21 988 11:09 17:14 35:59 ⛏ Fast Castle
20 917 9:52 18:57 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,115 20,815 16,720 2,865 63,515 73,350
19,995 17,420 9,760 2,275 49,450 57,123
13,150 16,390 15,760 850 46,150 63,478
18,165 7,495 15,040 2,160 42,860 50,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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