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Oasis

515490096Analyzed
2v2 RM · 12d ago on Oct 22, 2026· 93m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1316
+14
🇩🇪 Britons · Germany
1234
+16
vs
🇹🇼 Khitans · Taiwan
1259
-15
🇹🇼 Tupi · Taiwan
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,860 9:05 19:54 42:21
50 4,646 9:17 19:02 37:39 ⚔ Archer Rush
29 2,668 11:00 24:09 36:27 ⚔ Archer Rush
21 1,934 11:16 15:15 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,560 63,142 48,155 5,145 179,002 201,887
100,100 59,410 14,640 3,520 177,670 178,814
74,705 60,403 22,200 4,330 161,638 183,315
56,995 48,972 26,775 3,075 135,817 156,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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