AoeStats
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Arena

511304643Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
939
+17
🇩🇴 Danes · Dominican Republic
902
+19
🇨🇳 Portuguese · China
860
+20
🇹🇼 Celts · Taiwan
836
+21
vs
🇮🇪 Persians · Ireland
1038
-22
🇮🇳 Wei · India
994
-21
🇮🇳 Britons · India
928
-18
🇮🇳 Chinese · India
874
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,083 11:20 15:27 34:00 ⛏ Fast Castle
56 2,643 10:18 14:50 31:54 ⛏ Fast Castle
48 2,237 11:10 16:03 30:29 ⛏ Fast Castle
38 1,796 11:58 18:32 30:27 ⛏ Fast Castle
22 1,023 10:23 19:32 38:31 ⛏ Fast Castle
20 950 11:37 16:11 44:23 ⛏ Fast Castle
17 817 12:33 21:07 — ⛏ Fast Castle
15 688 13:08 23:43 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,675 13,335 18,225 950 60,185 63,978
21,610 19,575 15,290 3,100 59,575 78,153
13,375 13,745 10,635 4,825 42,580 50,065
16,870 13,905 5,055 1,600 37,430 51,303
18,840 11,415 5,610 1,400 37,265 53,602
11,640 8,735 6,625 3,710 30,710 39,700
10,600 6,830 3,740 3,650 24,820 30,006
6,715 6,515 2,020 1,520 16,770 21,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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