AoeStats
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Arabia

511555394Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 23m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Poles · Costa Rica
924
+16
🇦🇷 Koreans · Argentina
898
+17
vs
🇧🇷 Franks · Brazil
960
-18
🇻🇳 Spanish · Vietnam
896
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 613 12:17 17:21 — ⛏ Fast Castle
23 538 10:16 — — ⚔ Scouts into Skirms
23 556 11:02 — — ⚔ Archer Rush
20 474 12:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,080 3,152 815 590 8,637 10,363
5,150 2,154 200 650 8,154 9,006
4,155 3,169 570 155 8,049 9,045
3,130 2,648 100 500 6,378 6,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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