AoeStats
← normanxavier454

Arena

511550010Analyzed
2v2 RM · 9d ago on Oct 5, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
882
+16
🇻🇳 Spanish · Vietnam
880
+16
vs
🇹🇷 Britons · Türkiye
888
-16
🇹🇷 Huns · Türkiye
888
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,691 10:36 15:20 29:09 ⛏ Fast Castle
31 1,371 11:32 20:33 34:09 ⛏ Fast Castle
23 1,023 11:59 16:57 35:10 ⚔ FC into Scouts
17 771 11:12 15:53 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,395 15,645 11,965 2,800 51,805 56,717
14,815 14,865 4,155 2,920 36,755 39,380
13,195 12,630 6,665 2,900 35,390 38,237
8,840 6,405 2,295 1,050 18,590 19,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.