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Arena

514568865Analyzed
4v4 RM · 23h ago on Oct 18, 2026· 40m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1289
+11
🇨🇳 Wei · China
1261
+12
🇨🇳 Slavs · China
1242
+12
🇨🇳 Franks · China
1118
+17
vs
1212
-15
🇦🇷 Bohemians · Argentina
1176
-14
🇨🇳 Varangians · China
1166
-13
🇫🇷 Huns · France
1084
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,233 10:02 14:08 27:52 ⛏ Fast Castle
53 2,134 10:21 14:03 31:59 ⛏ Fast Castle
52 2,096 10:24 14:27 27:03 ⛏ Fast Castle
48 1,962 11:03 14:51 29:43 ⛏ Fast Castle
43 1,760 11:04 14:56 34:42 ⛏ Fast Castle
30 1,209 10:52 14:59 26:54 ⛏ Fast Castle
28 1,155 11:15 15:03 28:59 ⛏ Fast Castle
26 1,054 10:15 15:01 30:41 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,140 28,640 12,580 2,455 70,815 75,253
31,745 13,475 14,845 2,250 62,315 68,086
25,870 19,810 9,790 3,160 58,630 70,719
21,085 15,650 4,345 2,250 43,330 55,819
13,750 16,665 9,855 3,000 43,270 55,479
19,945 10,485 9,020 2,850 42,300 47,372
20,495 9,275 8,290 2,250 40,310 46,430
8,845 9,645 3,855 430 22,775 26,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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