AoeStats
← MagicBass311021

Nomad

504285015Analyzed
2v2 RM · 1mo ago on Sep 4, 2026· 50m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
968
+15
🇳🇱 Cumans · Netherlands
865
+19
vs
🇨🇱 Muisca · Chile
940
-17
🇮🇪 Teutons · Ireland
934
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,424 13:52 27:56 41:28 ⛏ Fish Boom FC
26 1,317 16:33 29:40 36:12 ⚔ Fish Boom into M@A into Scouts into Archers
22 1,132 19:39 24:20 41:17 ⛏ Fish Boom
16 799 15:15 24:06 36:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,645 18,565 7,050 2,950 51,210 74,831
20,785 14,088 11,850 2,350 49,073 65,828
15,080 11,085 6,025 2,450 34,640 39,701
10,510 5,630 3,805 950 20,895 21,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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