AoeStats
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Black Forest

513612982Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 20m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
1497
+13
🇹🇷 Poles · Türkiye
1491
+13
🇩🇪 Mongols · Germany
1465
+14
🇿🇦 Burgundians · South Africa
1426
+15
vs
🇨🇳 Britons · China
1506
-18
🇭🇰 Mongols · Hong Kong SAR China
1459
-15
🇭🇰 Bengalis · Hong Kong SAR China
1383
-12
🇭🇰 Turks · Hong Kong SAR China
1325
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,111 11:04 16:00 — ⛏ Fast Castle
47 936 10:43 14:45 — ⛏ Fast Castle
44 873 10:14 13:47 — ⛏ Fast Castle
37 743 10:02 14:42 — ⛏ Fast Castle
34 679 11:19 16:20 — ◆ FC into Fast Imp
34 684 9:21 13:29 — ⛏ Fast Castle
33 663 11:01 15:11 — ⛏ Fast Castle
32 645 13:55 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,200 4,000 200 300 9,700 9,914
5,575 3,465 250 350 9,640 9,787
4,750 3,570 300 300 8,920 9,522
5,125 2,942 385 395 8,847 9,796
4,175 2,504 1,150 60 7,889 8,351
4,025 3,030 250 300 7,605 8,192
4,150 2,060 600 75 6,885 7,600
3,175 1,634 200 730 5,739 5,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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