AoeStats
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Golden Pit

514718906Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
856
+18
🇺🇸 Spanish · United States
851
+18
🇺🇸 Varangians · United States
818
+19
🇺🇸 Mapuche · United States
760
+21
vs
🇧🇷 Japanese · Brazil
900
-20
🇺🇸 Celts · United States
893
-19
🇬🇧 Vikings · United Kingdom
891
-19
🇺🇸 Inca · United States
870
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,651 12:36 18:38 43:32 ⛏ Fast Castle
24 1,249 11:52 23:16 38:44 ⚔ Archer Rush
22 1,125 11:13 17:52 — ⛏ Fast Castle
21 1,077 11:38 23:20 42:46 ⚔ Champi Rush
19 996 9:36 17:35 44:07 ⛏ Fast Castle
16 823 12:52 19:29 37:06 ⛏ Fast Castle
12 616 11:52 — — ⚔ Champis into Towers
10 537 11:36 20:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,325 11,770 15,825 2,150 51,070 61,127
14,750 10,680 9,320 2,810 37,560 47,321
20,095 8,168 6,575 2,250 37,088 38,703
12,935 10,495 9,270 850 33,550 37,092
14,325 8,415 4,270 5,635 32,645 44,663
10,280 9,468 2,840 750 23,338 30,461
10,500 5,886 3,015 815 20,216 26,957
3,690 2,965 485 525 7,665 8,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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