AoeStats
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Black Forest

514636894Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 42m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
960
+13
🇹🇷 Mongols · Türkiye
946
+14
🇭🇰 Saxons · Hong Kong SAR China
932
+14
🇺🇸 Portuguese · United States
924
+15
vs
🇺🇸 Turks · United States
945
-37
🇺🇸 Ethiopians · United States
896
-14
🇺🇸 Armenians · United States
890
-14
🇺🇸 Franks · United States
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,409 12:42 18:07 35:50 ⛏ Fast Castle
26 1,126 14:40 26:19 — ⛏ Fish Boom FC
25 1,082 12:11 18:33 40:19 ⛏ Fast Castle
23 988 11:37 17:25 33:38 ⛏ Fish Boom FC
23 1,004 12:50 21:04 36:06 ⛏ Fish Boom FC
19 807 11:30 20:40 34:41 ⛏ Fast Castle
16 666 12:23 20:26 40:23 ⛏ Fish Boom FC
7 319 17:11 21:33 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,965 32,450 5,005 1,710 57,130 75,555
15,195 26,911 10,410 1,550 54,066 64,401
20,900 14,910 9,740 2,150 47,700 56,095
15,205 18,540 8,840 2,300 44,885 58,864
14,000 16,108 9,805 2,905 42,818 56,639
16,575 12,630 10,015 1,875 41,095 49,124
15,420 15,140 5,740 1,770 38,070 45,415
7,525 7,595 4,230 900 20,250 28,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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