AoeStats
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Black Forest

511587279Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
880
+16
🇦🇷 Celts · Argentina
867
+16
vs
🇩🇪 Britons · Germany
906
-17
🇩🇪 Franks · Germany
852
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,868 12:25 21:49 33:25 ⚔ Fish Boom FC into Archers
33 1,707 13:00 27:26 46:39 ⚔ M@A into Towers
15 748 15:11 18:59 38:28 ⛏ Fast Castle
13 658 11:32 30:53 42:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,635 19,282 10,380 1,315 48,612 55,161
20,210 18,145 7,665 2,480 48,500 50,586
20,060 14,008 11,180 1,005 46,253 57,781
11,550 10,187 7,175 1,730 30,642 37,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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