AoeStats
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Yucatan

511108602Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 67m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
900
+16
🇩🇪 Franks · Germany
883
+17
vs
🇩🇪 Mongols · Germany
903
-17
🇩🇪 Burgundians · Germany
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,542 12:05 20:19 55:57 ⚔ Archers into Scouts
28 1,885 12:18 18:35 55:03 ⛏ Fast Castle
28 1,913 12:24 24:14 40:59 ⛏ Fast Castle
21 1,428 12:08 25:39 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,785 20,159 21,120 3,700 81,764 87,686
26,095 25,015 11,765 3,850 66,725 75,513
14,760 10,660 8,810 1,260 35,490 39,178
12,325 11,755 6,320 2,690 33,090 35,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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