AoeStats
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MegaRandom

508952076Analyzed
4v4 RM · 24d ago on Sep 24, 2026· 24m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1525
+5
🇩🇪 Mongols · Germany
1298
+13
🇩🇪 Byzantines · Germany
1263
+14
🇩🇪 Maya · Germany
1241
+14
vs
🇬🇷 Huns · Greece
1241
-12
🇲🇽 Persians · Mexico
1231
-12
🇺🇸 Italians · United States
1226
-11
🇩🇰 Saracens · Denmark
1210
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,075 10:46 14:22 — ⛏ Fast Castle
43 1,049 11:54 16:19 — ⛏ Fish Boom FC
42 1,038 10:41 21:28 — ⚔ Fish Boom into Scouts
36 890 12:52 17:33 — ⛏ Fish Boom FC
32 796 12:07 18:19 — ⛏ Fish Boom FC
28 676 13:17 17:55 — ⛏ Fish Boom FC into Fire Galleys
26 634 13:34 19:34 — ⚔ Fish Boom into Archers
24 583 13:06 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,875 6,628 1,095 200 13,798 16,232
5,175 5,255 1,235 650 12,315 14,378
4,725 5,364 1,180 850 12,119 12,209
6,685 4,282 700 170 11,837 12,539
5,300 5,330 730 200 11,560 14,544
3,875 4,276 1,205 815 10,171 10,309
3,800 4,742 250 745 9,537 10,762
2
3,450 2,350 3,575 0 9,375 9,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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