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Fortress

508156658Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 62m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1054
+14
🇭🇰 Vietnamese · Hong Kong SAR China
1044
+15
🇩🇪 Slavs · Germany
1024
+15
vs
🇨🇷 Chinese · Costa Rica
1050
-15
🇨🇷 Vietnamese · Costa Rica
1010
-15
🇨🇷 Romans · Costa Rica
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,126 8:51 13:12 29:54 ⛏ Fast Castle
28 1,774 7:36 11:19 23:27 ⛏ Fast Castle
24 1,521 7:46 12:39 29:50 ⛏ Fast Castle
18 1,109 8:41 14:23 30:47 ⛏ Fast Castle
17 1,050 8:28 12:28 29:50 ⛏ Fast Castle
14 861 9:57 14:40 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,700 33,080 16,180 3,050 88,010 117,894
37,860 17,110 21,565 4,025 80,560 99,880
27,910 28,765 18,600 4,380 79,655 85,297
33,295 16,915 17,370 5,855 73,435 96,764
21,255 23,945 8,245 2,520 55,965 60,296
18,020 18,120 9,175 535 45,850 48,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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