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Oasis

508151210Analyzed
3v3 RM · 25d ago on Sep 21, 2026· 54m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Chinese · Costa Rica
1036
+14
🇨🇷 Vietnamese · Costa Rica
994
+16
🇨🇷 Romans · Costa Rica
968
+16
vs
🇨🇦 Spanish · Canada
993
-16
🇨🇦 Georgians · Canada
987
-15
🇨🇦 Huns · Canada
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,502 10:57 26:04 44:29 ⚔ Archer Rush
31 1,658 9:54 17:09 40:03 ⛏ Fast Castle
28 1,547 11:55 23:15 44:18 ⚔ Scout Rush
26 1,408 12:12 16:11 30:55 ⛏ Fast Castle
21 1,138 11:27 25:09 —
16 854 9:56 43:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,030 10,703 23,340 1,500 62,573 66,123
30,005 13,360 13,880 1,700 58,945 70,403
21,440 22,120 9,475 1,800 54,835 56,162
24,410 17,112 10,270 2,450 54,242 61,570
10,045 11,955 1,930 1,125 25,055 25,522
8,670 8,317 3,940 3,150 24,077 25,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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