AoeStats
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Highland

507000367Analyzed
2v2 RM · 1mo ago on Sep 16, 2026· 70m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1034
+15
🇺🇸 Vietnamese · United States
1031
+15
vs
🇨🇷 Chinese · Costa Rica
1019
-16
🇨🇷 Magyars · Costa Rica
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,380 13:33 21:07 40:13 ⛏ Fish Boom FC
30 2,115 11:39 19:26 40:15 ⛏ Fast Castle
25 1,788 11:54 23:14 40:16 ⚔ Archer Rush
19 1,361 11:20 18:53 39:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,340 41,694 15,785 2,690 97,509 109,250
35,020 36,620 18,695 1,750 92,085 120,312
34,865 33,250 20,240 1,600 89,955 122,556
32,455 25,300 21,635 4,060 83,450 101,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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