AoeStats
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Fortress

509779751Analyzed
2v2 RM · 18d ago on Sep 28, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1133
+16
🇬🇧 Koreans · United Kingdom
1078
+18
vs
🇺🇸 Mongols · United States
1200
-20
🇺🇸 Franks · United States
1065
-35
Player eAPM Actions Feudal Castle Imperial Opening
53 2,469 7:11 11:57 32:59 ⛏ Fast Castle
32 1,489 7:45 13:36 29:32 ⛏ Fast Castle
30 1,413 6:49 10:48 34:17 ⛏ Fast Castle
14 653 7:21 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,345 26,925 13,560 3,450 57,280 71,317
14,530 13,510 10,200 1,900 40,140 48,925
14,640 14,315 8,505 2,095 39,555 41,708
4,580 6,005 1,360 165 12,110 11,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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