AoeStats
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Arena

512798640Analyzed
3v3 RM · 9d ago on Oct 11, 2026· 37m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1212
+12
🇺🇸 Spanish · United States
1166
+14
🇺🇸 Turks · United States
1162
+13
vs
🇨🇳 Persians · China
1123
-13
🇺🇸 Britons · United States
1115
-13
🇲🇽 Poles · Mexico
1112
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,807 9:06 22:25 34:16 ⚔ M@A Rush
37 1,395 10:15 14:04 27:01 ⛏ Fast Castle
33 1,251 10:18 14:13 34:47 ⛏ Fast Castle
29 1,099 11:37 15:03 30:12 ⛏ Fast Castle
27 1,014 9:59 16:13 27:54 ⛏ Fast Castle
24 923 9:46 18:30 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 9,410 10,495 950 39,660 43,110
18,305 8,785 9,860 980 37,930 44,675
10,050 11,955 4,570 1,705 28,280 29,451
12,430 7,655 4,635 855 25,575 28,059
10,940 3,830 5,470 750 20,990 23,717
8,110 6,200 3,735 1,660 19,705 22,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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