AoeStats
← vllanos60

Arabia

511449201Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1221
+13
🇲🇽 Italians · Mexico
1211
+13
vs
🇦🇷 Bohemians · Argentina
1194
-15
🇧🇷 Khitans · Brazil
1108
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,098 9:57 25:48 43:08 ⚔ M@A into Skirms into Archers
29 1,307 9:07 22:53 — ⚔ Archers into Skirms
25 1,133 9:38 23:48 43:54 ⚔ Scout Rush
23 1,033 9:43 25:14 42:09 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,905 7,655 11,065 1,500 41,125 44,814
9,200 9,261 7,120 2,800 28,381 30,559
12,290 9,362 3,410 1,995 27,057 28,700
3,975 3,926 1,695 0 9,596 11,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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