AoeStats
← vllanos60

Arabia

511441144Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1206
+15
🇲🇽 Italians · Mexico
1196
+15
vs
🇲🇽 Jurchens · Mexico
1179
-15
🇲🇽 Georgians · Mexico
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 4,210 8:17 22:45 48:52 ⚔ Scout Rush
48 2,904 10:08 27:39 40:53 ⚔ M@A into Archers into Scouts
35 2,113 9:17 26:44 42:05 ⚔ Scouts into Skirms
24 1,426 10:06 22:24 41:57 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,455 19,431 12,120 750 53,756 58,847
22,925 13,845 10,455 1,700 48,925 51,570
20,405 11,843 13,480 2,150 47,878 56,241
12,110 17,022 7,150 2,925 39,207 39,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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