AoeStats
← Ardwen

Black Forest

511925009Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 74m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1067
+11
🇵🇪 Huns · Peru
971
+16
vs
🇺🇸 Aztecs · United States
967
-14
🇺🇸 Britons · United States
942
-34
Player eAPM Actions Feudal Castle Imperial Opening
29 2,175 14:03 19:16 34:25 ⛏ FC into Fish Boom
25 1,841 13:04 17:43 35:29 ⛏ Fast Castle
18 1,332 14:43 19:57 32:37 ⛏ Fish Boom FC
17 1,254 13:09 17:38 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,480 52,667 38,050 5,320 126,517 155,284
55,070 26,134 23,370 3,365 107,939 157,529
45,860 25,712 24,405 3,495 99,472 99,533
18,065 23,004 15,380 2,360 58,809 63,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.