AoeStats
← MasterMcintosh

Nomad

510839823Analyzed
4v4 RM · 11d ago on Oct 2, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Huns · Ireland
1080
+17
🇩🇪 Goths · Germany
1040
+18
🇦🇺 Japanese · Australia
1039
+18
🇦🇷 Mongols · Argentina
995
+20
vs
🇬🇧 Danes · United Kingdom
1165
-21
🇬🇧 Italians · United Kingdom
1107
-19
🇳🇱 Dravidians · Netherlands
1096
-19
🇬🇧 Spanish · United Kingdom
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,957 15:28 19:16 34:29 ⛏ Fish Boom FC
36 1,827 13:18 17:28 37:00 ⛏ Fish Boom FC
26 1,308 14:01 20:40 42:03 ⛏ Fish Boom FC
25 1,287 14:19 19:42 36:12 ⛏ Fish Boom FC
22 1,099 18:36 24:51 36:27 ⛏ Fish Boom FC
21 1,048 16:52 23:38 42:29 ⚔ Fish Boom into Fire Galleys FC into Skirms
20 1,006 14:39 28:42 47:30 ⛏ Fish Boom FC
20 1,015 15:17 22:02 40:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,430 25,604 19,785 4,810 66,629 74,862
27,385 17,937 13,435 1,050 59,807 69,404
29,870 13,633 14,000 950 58,453 63,040
18,765 22,072 9,860 2,870 53,567 63,572
17,900 20,527 7,980 5,500 51,907 58,085
17,545 16,275 6,980 1,770 42,570 46,611
10,255 8,422 3,530 4,200 26,407 28,022
11,580 4,991 5,235 2,350 24,156 23,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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