AoeStats
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Black Forest

512839409Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 61m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1876
+10
🇲🇽 Armenians · Mexico
1853
+10
🇲🇽 Bulgarians · Mexico
1765
+14
🇲🇽 Britons · Mexico
1641
+18
vs
🇻🇳 Mapuche · Vietnam
1824
-17
🇨🇳 Bengalis · China
1704
-12
🇨🇳 Bohemians · China
1689
-12
🇨🇳 Gurjaras · China
1668
-11
Player eAPM Actions Feudal Castle Imperial Opening
88 5,412 11:52 15:39 30:29 ⛏ Fish Boom FC
63 3,855 8:47 26:53 31:14 ⚔ M@A into Fish Boom into Towers FC into Fast Imp
54 3,338 10:49 17:28 34:32 ⛏ Fast Castle
43 2,663 11:16 15:32 34:29 ⚔ Fish Boom into Archers FC
41 2,493 11:02 14:40 27:17 ⛏ Fish Boom FC
39 2,408 9:52 20:22 35:14 ⚔ Fish Boom into M@A FC
15 892 13:49 21:43 38:20 ⛏ Fish Boom FC
8 518 9:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
39,000 49,430 40,280 4,875 133,585 145,678
40,775 45,933 32,075 5,395 124,178 134,003
43,305 43,150 20,260 4,705 111,420 113,814
54,090 20,105 29,095 5,820 109,110 117,862
28,190 39,920 22,175 3,975 94,260 104,339
37,125 35,392 7,920 3,225 83,662 86,167
13,075 27,180 20,940 3,550 64,745 90,347
1,550 558 50 20 2,178 2,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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