AoeStats
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Arena

516061069Analyzed
2v2 RM · 12d ago on Oct 24, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1144
+11
🇩🇪 Wei · Germany
1079
+15
vs
🇺🇸 Byzantines · United States
1046
-13
🇺🇸 Franks · United States
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,229 11:10 14:49 29:22 ⛏ Fast Castle
28 1,071 9:59 13:41 28:09 ⛏ Fast Castle
28 1,100 9:56 18:13 31:45 ⛏ Fast Castle
26 1,018 11:33 15:12 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,010 15,960 7,150 3,000 46,120 56,425
17,445 12,765 8,575 1,600 40,385 45,241
18,025 13,703 4,695 2,250 38,673 46,862
13,025 12,175 7,725 2,800 35,725 48,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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