AoeStats
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Arena

508266997Analyzed
2v2 RM · 25d ago on Sep 21, 2026· 51m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1156
+13
🇩🇪 Byzantines · Germany
1048
+18
vs
🇩🇪 Lithuanians · Germany
1099
-16
🇩🇪 Italians · Germany
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,126 11:46 15:52 30:34 ⛏ Fast Castle
41 2,124 11:28 15:02 30:00 ⛏ Fast Castle
38 1,964 11:03 15:10 32:00 ⛏ Fast Castle
30 1,550 10:39 19:51 32:50 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,580 21,986 12,430 2,380 64,376 68,493
23,375 19,750 10,125 2,500 55,750 61,204
24,445 20,000 7,385 1,600 53,430 56,782
14,400 16,880 9,495 2,875 43,650 64,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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