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MegaRandom

511454869Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 76m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Gurjaras · Colombia
1565
+5
🇲🇽 Saracens · Mexico
1342
+12
🇨🇱 Vietnamese · Chile
1093
+21
🇨🇴 Ethiopians · Colombia
1083
+22
vs
🇬🇧 Mongols · United Kingdom
1405
-21
🇦🇷 Wei · Argentina
1266
-16
🇦🇷 Britons · Argentina
1172
-12
🇦🇷 Lithuanians · Argentina
1146
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 4,554 9:09 20:20 43:46 ⚔ Scout Rush
58 4,434 10:25 23:12 37:37 ⚔ Archer Rush
55 4,248 9:45 24:03 64:45 ⚔ Archer Rush
44 3,373 10:38 27:26 48:15 ⚔ Tower Rush
36 2,800 11:11 21:13 39:27
29 2,242 11:26 31:34 53:52 ⚔ Scout Rush
26 1,963 11:58 25:35 44:15 ⚔ Archers into Skirms
22 1,657 11:25 25:58 47:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,990 25,800 24,865 6,375 101,030 109,640
47,570 18,307 10,065 940 76,882 83,979
35,515 25,400 11,875 2,750 75,540 101,441
25,775 28,882 11,390 2,285 68,332 69,498
25,770 26,618 9,380 2,655 64,423 79,641
33,185 20,453 5,180 2,625 61,443 69,613
27,815 17,309 11,135 4,130 60,389 63,194
14,905 19,988 15,425 2,900 53,218 55,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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