AoeStats
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Coastal Forest

512092148Analyzed
3v3 RM · 9d ago on Oct 8, 2026· 129m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1089
+10
🇺🇸 Tatars · United States
1083
+11
🇺🇸 Turks · United States
932
+17
vs
🇺🇸 Persians · United States
971
-13
🇺🇸 Japanese · United States
969
-13
🇺🇸 Varangians · United States
939
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 8,852 12:26 17:35 38:41 ⛏ Fish Boom FC
47 6,032 9:49 19:44 45:56 ⛏ Fast Castle
33 4,240 13:02 23:03 41:55
27 3,524 9:38 22:40 39:34 ⚔ Scout Rush
19 2,476 9:27 23:21 44:57 ⚔ Scout Rush
16 2,129 13:11 18:20 44:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,430 59,725 71,200 5,350 177,705 178,949
81,255 60,816 31,125 3,655 176,851 183,227
92,795 32,935 33,130 3,455 162,315 168,936
57,535 42,550 30,955 5,130 136,170 157,488
37,565 47,755 26,835 3,140 115,295 166,962
51,835 23,625 16,700 6,000 98,160 102,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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