AoeStats
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Nomad

514526586Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 65m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
928
+15
🇯🇵 Malay · Japan
928
+15
🇨🇳 Tupi · China
899
+16
vs
🇦🇺 Huns · Australia
938
-17
🇦🇺 Bohemians · Australia
918
-16
🇦🇺 Japanese · Australia
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,443 12:11 20:36 — ⚔ Fish Boom FC into Archers into Galleys
23 1,474 17:15 31:13 47:27 ⚔ Fish Boom into Champis
21 1,367 16:01 23:51 43:52 ⛏ Fish Boom FC
18 1,183 16:41 25:51 42:00 ⛏ Fish Boom FC
13 841 28:43 47:02 — ⚔ Drush into Fish Boom FC
11 734 17:06 33:27 —

Resources

Player Food Wood Gold Stone Spent Collected
26,290 24,185 12,420 2,815 65,710 85,886
27,770 16,925 14,045 1,965 60,705 65,804
12,215 17,526 7,020 2,395 39,156 42,525
16,015 11,200 7,510 2,350 37,075 54,168
11,780 9,514 5,155 3,570 30,019 33,308
5,550 5,366 430 705 12,051 12,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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