AoeStats
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Arena

515494951Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 45m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1284
+10
🇪🇸 Italians · Spain
1135
+16
🇪🇸 Franks · Spain
1119
+17
🇪🇸 Maya · Spain
1089
+18
vs
🇧🇷 Malians · Brazil
1204
-17
🇬🇷 Burgundians · Greece
1153
-16
🇧🇷 Celts · Brazil
1145
-15
🇩🇪 Gurjaras · Germany
1073
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,748 11:58 16:11 20:37 ◆ FC into Fast Imp
45 2,043 11:32 15:15 31:01 ⛏ Fast Castle
42 1,904 11:33 15:27 33:37 ⛏ Fast Castle
36 1,620 11:37 17:00 36:33 ⛏ Fast Castle
30 1,352 11:07 14:47 — ⛏ Fast Castle
26 1,182 10:37 14:44 — ⛏ Fast Castle
26 1,166 11:13 14:59 34:28 ⛏ Fast Castle
23 1,032 10:38 20:42 39:39 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
34,485 30,320 18,090 2,005 84,900 91,088
23,340 17,771 12,615 1,055 54,781 61,494
11,030 18,860 12,885 880 43,655 48,081
18,810 9,410 13,445 950 42,615 49,377
21,255 6,650 9,560 1,500 38,965 41,766
12,020 16,360 8,520 1,640 38,540 40,570
13,635 13,880 5,250 950 33,715 36,898
6,450 5,810 810 2,350 15,420 16,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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