AoeStats
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Arena

511011906Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 57m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1206
+17
🇳🇱 Turks · Netherlands
1204
+17
vs
🇦🇷 Berbers · Argentina
1230
-18
🇦🇷 Britons · Argentina
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,866 10:30 14:02 30:09 ⚔ FC into Scouts
35 2,011 10:53 14:59 35:42 ⛏ Fast Castle
31 1,798 10:49 15:19 — ⛏ Fast Castle
16 897 11:45 15:35 55:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,710 42,035 28,335 3,550 105,630 112,546
37,610 11,980 20,720 2,390 72,700 75,111
17,105 21,950 17,945 4,755 61,755 80,953
16,695 12,130 2,955 1,910 33,690 41,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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