AoeStats
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Arena

511008276Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 19m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1259
+15
🇦🇷 Muisca · Argentina
1245
+16
vs
🇦🇷 Berbers · Argentina
1246
-16
🇦🇷 Varangians · Argentina
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 737 9:55 13:21 — ⛏ Fast Castle
29 575 10:54 14:48 — ⛏ Fast Castle
22 438 10:34 14:37 — ⛏ Fast Castle
19 371 11:21 16:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 2,665 1,800 0 9,565 9,516
4,215 2,780 1,115 0 8,110 8,642
3,550 3,499 775 0 7,824 8,267
3,265 2,240 600 0 6,105 6,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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