AoeStats
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Nomad

509160821Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 40m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1154
+17
🇬🇧 Italians · United Kingdom
1142
+18
🇸🇪 Shu · Sweden
1132
+18
🇩🇪 Koreans · Germany
1191
-18
🇬🇹 Huns · Guatemala
1190
-19
🇬🇹 Byzantines · Guatemala
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,698 14:04 19:02 35:18 ⛏ Fish Boom FC
34 1,374 13:16 19:50 38:46 ⛏ Fish Boom FC
29 1,167 12:43 19:50 35:31 ⛏ Fish Boom FC into Galleys
29 1,199 12:24 19:48 — ⛏ Fish Boom FC
19 757 13:08 22:50 — ⛏ Fish Boom into Fire Galleys FC
18 719 14:29 19:31 38:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,870 11,190 7,030 300 33,390 40,129
11,270 13,535 4,010 3,335 32,150 33,081
7,675 10,770 5,045 3,225 26,715 27,839
8,400 10,160 5,070 1,805 25,435 26,975
7,595 9,672 4,055 2,165 23,487 24,728
8,760 9,117 4,610 950 23,437 26,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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