AoeStats
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Arabia

513239596Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 41m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1352
+15
🇩🇪 Franks · Germany
1352
+15
vs
🇫🇷 Portuguese · France
1342
-15
🇫🇷 Chinese · France
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,037 10:00 23:09 — ⚔ Scout Rush
46 1,908 9:53 26:09 — ⚔ Archers into Skirms
36 1,499 9:21 22:35 — ⚔ Scout Rush
35 1,484 9:32 26:15 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,855 6,936 7,445 1,025 30,261 30,948
12,660 6,587 7,740 765 27,752 28,586
9,420 11,000 5,860 200 26,480 28,001
12,030 7,973 4,690 850 25,543 26,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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