AoeStats
← zoltan83

MegaRandom

507808317Analyzed
4v4 RM · 27d ago on Sep 19, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1143
+13
🇺🇸 Vietnamese · United States
1128
+14
🇬🇧 Franks · United Kingdom
1096
+15
🇬🇧 Goths · United Kingdom
1081
+15
vs
🇫🇷 Aztecs · France
1153
-18
🇩🇪 Vietnamese · Germany
1128
-16
🇫🇷 Huns · France
1054
-13
🇩🇪 Franks · Germany
955
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,186 14:57 21:53 40:59 ⛏ Fish Boom FC
24 1,116 13:57 22:19 42:06 ⛏ Fish Boom FC
21 996 15:44 22:34 46:32 ⚔ Fish Boom into Archers
20 947 12:28 18:31 37:23 ⛏ Fish Boom FC
20 930 15:50 22:11 — ⛏ Fish Boom FC
17 811 13:21 23:26 35:38 ⛏ Fish Boom FC
15 686 12:54 21:50 38:25 ⚔ Fish Boom into Scouts
9 418 16:25 25:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,675 17,585 9,740 1,700 50,700 54,673
25,675 16,810 5,415 1,725 49,625 51,622
14,370 19,760 9,245 1,150 44,525 49,893
12,215 10,495 8,920 950 32,580 37,834
11,030 8,869 7,180 2,420 29,499 29,966
9,170 7,540 4,170 2,355 23,235 26,524
8,025 11,510 2,325 1,050 22,910 24,786
6,325 4,950 2,695 1,045 15,015 16,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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