AoeStats
← HulkHoden

Arena

514816632Analyzed
2v2 RM · 7d ago on Oct 19, 2026· 47m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
799
+16
🇹🇷 Britons · Türkiye
768
+17
vs
🇩🇰 Britons · Denmark
840
-18
🇩🇪 Franks · Germany
758
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,573 10:37 20:22 34:10 ⛏ Fast Castle
32 1,517 9:11 16:40 28:54 ⚔ FC into Archers
16 761 10:33 18:09 40:00 ⚔ FC into Skirms
15 712 11:19 16:24 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,455 12,055 7,080 2,900 38,490 40,854
14,030 13,600 8,510 1,550 37,690 51,809
14,530 9,440 11,245 1,505 36,720 42,835
18,115 11,195 2,535 2,250 34,095 46,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.