AoeStats
← Barnico

Nomad

513713858Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
1107
+14
🇨🇦 Ethiopians · Canada
1054
+16
vs
🇸🇰 Mongols · Slovakia
1061
-15
🇸🇰 Persians · Slovakia
1059
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,357 14:18 22:04 40:21 ⚔ Fish Boom into Archers
34 2,024 16:58 22:12 41:36 ⛏ Fish Boom FC
24 1,405 15:28 19:57 49:46 ⛏ Fish Boom FC
18 1,037 18:41 38:22 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,680 24,785 12,400 5,600 62,465 74,025
21,070 18,375 9,190 2,350 50,985 54,067
16,330 16,996 6,335 2,105 41,766 46,393
9,075 9,501 1,575 3,205 23,356 25,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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