AoeStats
← Barnico

Pilgrims

513710046Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 38m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1042
+12
🇨🇱 Varangians · Chile
998
+12
vs
🇳🇴 Danes · Norway
943
-12
🇺🇸 Saxons · United States
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,008 12:03 16:40 31:17 ⛏ Fish Boom FC
22 842 11:20 16:22 — ⛏ Fish Boom FC
17 631 9:43 16:40 33:33 ⛏ Fish Boom FC
12 452 9:52 18:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,070 10,325 4,520 3,465 31,380 32,975
12,725 9,053 4,225 1,600 27,603 29,124
10,755 9,065 3,920 1,500 25,240 28,690
2,275 2,433 250 100 5,058 6,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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