AoeStats
← Barnico

Arena

513698765Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1138
+15
🇬🇧 Cumans · United Kingdom
1120
+16
vs
🇨🇦 Celts · Canada
1160
-17
🇨🇦 Ethiopians · Canada
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,661 10:15 13:53 38:42 ⛏ Fast Castle
29 1,229 10:47 25:15 40:30 ⚔ Tower Rush
22 925 11:15 38:33 —
14 587 9:58 27:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,045 12,660 6,100 1,640 33,445 38,125
11,395 7,685 2,655 2,630 24,365 25,745
10,360 9,340 1,620 300 21,620 21,695
5,035 4,370 250 225 9,880 10,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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