AoeStats
← Barnico

African Clearing

512222669Analyzed
2v2 RM · 10d ago on Oct 8, 2026· 38m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1217
+10
🇮🇱 Bulgarians · Israel
977
+19
vs
🇨🇦 Vietnamese · Canada
1087
-15
🇹🇷 Franks · Türkiye
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,627 13:39 17:26 32:51 ⛏ Fast Castle
32 1,230 12:19 21:50 37:01 ⚔ Scout Rush
19 708 14:56 20:49 — ⛏ Fast Castle
18 681 13:58 18:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,500 9,944 4,455 2,100 28,999 32,523
10,235 7,075 2,415 1,605 21,330 23,006
8,615 4,530 2,750 850 16,745 17,793
5,825 6,485 1,135 950 14,395 14,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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