AoeStats
← Barnico

Arena

511883715Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 50m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1057
+17
🇨🇳 Poles · China
995
+19
vs
🇺🇸 Sicilians · United States
1080
-18
🇺🇸 Byzantines · United States
1080
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,457 10:13 18:00 36:27 ⛏ Fast Castle
28 1,428 10:15 25:50 40:58 ⚔ Scout Rush
23 1,190 11:09 15:04 35:06 ⛏ Fast Castle
21 1,078 9:43 15:58 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,860 10,746 9,695 2,640 42,941 58,728
16,890 10,400 9,960 750 38,000 41,290
9,685 9,227 4,105 2,150 25,167 35,650
8,735 6,762 3,415 2,005 20,917 28,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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