AoeStats
← [H] Sir Benedict

Arabia

513498569Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 41m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1426
+15
🇨🇴 Spanish · Colombia
1378
+17
vs
🇦🇷 Vietnamese · Argentina
1436
-17
🇭🇺 Franks · Hungary
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,871 9:12 20:58 — ⚔ Archer Rush
44 1,813 13:39 23:10 40:30 ⚔ Drush
37 1,505 9:02 25:45 — ⚔ Scout Rush
33 1,362 9:40 25:42 39:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,225 9,227 6,650 1,640 30,742 33,725
11,310 9,562 6,245 200 27,317 28,234
11,665 7,952 4,070 1,750 25,437 27,833
8,050 10,479 4,095 1,810 24,434 25,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.