AoeStats
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MegaRandom

511623792Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1238
+9
🇦🇷 Varangians · Argentina
1080
+15
🇨🇱 Khmer · Chile
1074
+15
vs
🇩🇪 Cumans · Germany
1126
-15
🇩🇪 Georgians · Germany
1124
-15
🇩🇪 Teutons · Germany
947
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 1,989 9:18 23:45 — ⚔ Scout Rush
33 1,304 10:01 22:17 — ⚔ Scout Rush
29 1,161 9:42 24:23 — ⚔ Scout Rush
22 888 11:01 31:49 — ⚔ Scout Rush
21 828 11:58 25:31 —
18 710 11:16 23:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,120 8,982 6,740 1,705 33,547 38,579
11,960 4,932 6,995 200 24,087 27,244
12,495 6,630 3,935 325 23,385 24,820
9,880 6,130 465 380 16,855 18,296
9,500 3,605 3,340 235 16,680 17,286
7,310 5,952 2,785 200 16,247 16,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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