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Black Forest

511589800Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 51m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1144
+14
🇹🇼 Gurjaras · Taiwan
1081
+17
🇧🇷 Khmer · Brazil
1073
+17
vs
🇩🇪 Cumans · Germany
1171
-19
🇩🇪 Chinese · Germany
1167
-18
🇩🇪 Teutons · Germany
963
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,011 11:58 16:01 30:59 ⛏ Fast Castle
30 1,533 9:37 16:20 32:49 ⛏ Fast Castle
29 1,490 12:23 20:24 36:13 ⚔ FC into Archers
26 1,334 11:23 18:22 32:57 ⛏ Fast Castle
20 1,028 14:33 19:42 35:40 ⛏ Fast Castle
16 848 12:06 20:17 —

Resources

Player Food Wood Gold Stone Spent Collected
49,840 14,845 23,235 2,900 90,820 97,554
33,865 27,075 20,200 4,550 85,690 102,826
31,020 30,266 15,495 3,815 80,596 101,795
29,195 19,992 13,460 2,185 64,832 85,173
13,350 23,270 19,580 3,700 59,900 72,618
15,250 14,145 1,460 2,675 33,530 36,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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