AoeStats
← CHUPA <AUS>

Arena

511490348Analyzed
2v2 RM · 8d ago on Oct 5, 2026· 55m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1140
+14
🇮🇳 Khmer · India
1059
+17
vs
🇦🇺 Bulgarians · Australia
1112
-16
🇹🇼 Persians · Taiwan
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,982 11:15 14:48 32:09 ⛏ Fast Castle
25 1,393 9:41 16:34 28:41 ⛏ Fast Castle
24 1,346 10:07 18:20 31:04 ⛏ Fast Castle
21 1,163 10:11 19:20 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,880 21,620 29,140 850 75,490 88,514
27,990 26,765 17,170 2,800 74,725 82,238
20,905 30,500 16,550 4,100 72,055 80,890
23,510 12,845 16,500 2,280 55,135 61,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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