AoeStats
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Arena

511428077Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1719
+12
🇧🇷 Armenians · Brazil
1682
+13
🇨🇳 Mongols · China
1677
+13
🇦🇷 Saxons · Argentina
1569
+18
vs
🇳🇱 Varangians · Netherlands
1665
-16
🇨🇳 Spanish · China
1636
-15
🇺🇸 Danes · United States
1593
-13
🇦🇺 Khmer · Australia
1576
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,189 11:41 15:19 28:18 ⛏ Fast Castle
55 2,702 10:56 14:32 30:54 ⛏ Fast Castle
48 2,320 10:32 14:05 33:38 ⛏ Fast Castle
46 2,241 10:46 15:07 37:09 ⛏ Fast Castle
35 1,725 11:19 14:47 33:11 ⛏ Fast Castle
33 1,615 10:55 14:29 25:45 ⛏ Fast Castle
33 1,630 9:33 12:24 27:17 ⛏ Fast Castle
31 1,520 10:40 14:49 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,555 25,925 23,575 3,150 103,205 113,272
52,060 25,370 21,485 1,060 99,975 105,355
35,435 25,168 17,370 2,450 80,423 82,473
22,325 29,085 18,590 4,950 74,950 87,817
29,435 14,225 16,335 3,055 63,050 67,638
17,515 17,845 14,905 3,710 53,975 64,210
25,465 16,092 9,165 2,420 53,142 58,209
25,330 13,945 11,505 1,695 52,475 55,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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