AoeStats
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MegaRandom

511108329Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 27m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1401
+15
🇦🇷 Tupi · Argentina
1324
+18
vs
🇩🇪 Celts · Germany
1402
-17
🇩🇪 Britons · Germany
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,425 10:00 24:43 — ⚔ Scouts into Towers
50 1,407 11:00 24:54 — ⚔ Archer Rush
35 985 10:31 23:12 — ⚔ M@A Rush
26 722 9:25 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,850 4,979 3,080 880 13,789 13,833
4,700 4,743 2,640 125 12,208 13,232
5,750 4,565 1,765 125 12,205 13,185
5,035 3,547 610 880 10,072 10,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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