AoeStats
← ElNegro2284

Yucatan

511177327Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 48m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
861
+13
🇧🇷 Bohemians · Brazil
702
+19
🇦🇷 Huns · Argentina
685
+20
vs
🇺🇸 Varangians · United States
843
-20
🇺🇸 Celts · United States
751
-30
🇺🇸 Vikings · United States
743
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,271 15:36 20:37 41:22 ⛏ Fast Castle
21 1,012 9:48 19:53 34:38 ⛏ Fast Castle
12 604 14:11 22:05 45:55 ⛏ Fish Boom FC
10 474 11:59 21:18 32:13 ⛏ Fast Castle
10 473 13:05 26:19 41:25 ⚔ Archer Rush
5 231 9:29 25:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,170 9,677 11,770 1,150 45,767 57,452
21,570 8,945 14,035 980 45,530 54,931
18,975 13,710 8,400 2,205 43,290 48,382
15,135 6,915 3,965 2,740 28,755 32,120
11,225 7,232 4,960 2,545 25,962 27,265
3,225 1,215 550 165 5,155 6,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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