AoeStats
← ElNegro2284

Arena

511137493Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 91m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
831
+11
🇦🇷 Britons · Argentina
797
+13
vs
🇦🇷 Huns · Argentina
726
-12
🇨🇳 Saxons · China
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,916 12:33 23:29 31:14 ◆ FC into Fast Imp
32 2,963 9:41 18:43 41:51 ⛏ Fast Castle
18 1,617 11:51 17:49 47:06 ⛏ Fast Castle
16 1,460 9:49 21:32 37:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,670 31,105 17,105 3,200 79,080 96,335
32,155 16,925 25,045 2,880 77,005 81,755
12,420 37,795 18,135 7,075 75,425 99,448
22,465 19,910 9,370 3,550 55,295 70,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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